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Search Strategies and the Creative Process (Year 2010) PDFInferences Show Both PDFsIntentionally Generating Choices in Interactive Narratives (Year 2015) PDF
The human creative process can be likened to searching for solutions to a problem. This work introduces a computerized aesthetic composition task that is inspired by the " creativity as search " metaphor. Data from this technique can illuminate how personality and situational influences a↵ect the creative process, rather than merely noting that they a↵ect the outcome. Beyond this, the technique can be used to highlight underlying similarities between human creativity and optimization, as well as the important di↵erences. Early results with N = 34 participants suggest that people's search strategies do di↵er, and show connections between personality, evaluation criteria, and search strategy. Suggestions for future research are given.
  • The architecture will enables to do this work.

  • This work will presents the architecture.

  • The "" creativity as search "" metaphor will be the player.

Interactive stories face a famous " authorial bottleneck. " Two existing approaches to this problem are story management systems, such as drama managers, and interactive narrative generators. Existing work leverages well-understood qualities of linear narrative such as suspense to generate content, but interactivity brings new capacities, like the ability to make a player experience regret. These interactive poetics arise from the player's ability to make choices, and depend heavily on the structure of the choices that are presented to the player. This system description paper presents a system that creates choices by reasoning about their structure, and describes the architecture that enables it to do so.

Key Mapped Terms

Target NodeSource Node
introducepresent
workpaper_it
task_thatsystem_that_their
becreate
creativitychoice_that

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